
ABOUT THE PROJECT
Daybreak is a cozy daily game where players plan their day and complete quests. It's designed for gamers who feel stuck in an unhealthy gaming loop, helping them build better habits instead.
MY ROLE
I researched what healthy play looks like, then designed the game's user experience, interface, and visual style.
CHALLENGES
• Turning research into a clear mission
• Designing a product from survey data
• Making a game trailer in After Effects and Blender
SKILLS
UX Research, Prototyping, UI Art
CLIENT
MIAD Senior Thesis
PROJECT LENGTH
August 2023 – April 2024
TEAM
Lead: Paolo Vacala (UX, UI, 3D, and motion)
UI art advisors: Trystan Falcone, Matt Cole
UX advisors: Mike Ambinder, Nicholas Daigle, Shawn Simmons, Drew Maxwell
PLAYER PROFILE

Paolo
FLOW CHART

Paolo
WIREFRAMES






Paolo
UI MOODBOARD

Paolo
FINAL UI DESIGNS






Paolo
VIEW MORE PROJECTS
DAYBREAK: TAKE ON THE DAY



